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I really found this one inspiring to make about Eric Barone, solo game dev legend PS Watch this to Learn the FASTEST way to get into coding 🤍 check out the game 🤍 glen's video (get him to 10k subs) 🤍 Connect with me 🤍 🤍 🤍 #coding #developer #gamedev 🔥🔥 Get The "Zero to Paid Programmer" road map here 🔥🔥 🤍
Are you ready for another round of amazing solo-developed indie games? Let's go! In this video we are taking a look at 8 more awesome games started or fully created by solo game developers. 2022 seems to be a booming year for new and exciting video games. With more readily available tools each day, game dev becomes more and more accessible to creative individuals all around the world. Since our last episode in 2021, we've come across even more solo developers with some amazing stories, and we want to share them with you. ►► Follow Ask Gamedev on TikTok! 🤍 ►► For more Ask Gamedev, check out this Solo Developer Showcase playlist: 🤍 ► Check out the games mentioned in the video: ►► 🤍 ►► 🤍 ►► 🤍 ►► 🤍 ►► 🤍 ►► 🤍 ►► 🤍 ►► 🤍 ►► 🤍 ► More Resources ►► 🤍 ►► 🤍 ►► 🤍 ►► 🤍 ►► 🤍 ►► 🤍 ► About Ask Gamedev We're a group of game industry veterans that make videos on games, the game industry, and more! This channel is for anyone that's interested in video game development. ► Our Voice The Voice Of Ask Gamedev is Joe Essay: 🤍 ► Our Editing Animation, Video Editing, and Game Capture by. Juanjo Umaña linkedin.com/in/jjumanaa/ ► Check out Ask Gamedev on Discord 🤍 ► Follow us ►► TikTok: 🤍 ►► Facebook: 🤍 ►► Instagram: 🤍 ►► Twitter: 🤍 ►► Web: 🤍 #sologamedev #indiedev #gamedev
Get two free months of Skillshare: 🤍 ► Get 50% off Full Time Game Dev for Black Friday: 🤍 ► Enroll in my FREE 3D course! 🤍 ► Get my 2D Game Kit free: 🤍 ► Learn my secrets to $100,000 as a game dev: 🤍 ► Learn Game Dev (Get 25% off with code LETSGAMEDEV): 🤍 ► Learn 2D Art (Get 25% off with code LETSGO): 🤍 Get Pinstripe on Switch or Steam: 🤍 Buy Neversong: 🤍 Check out my games: 🤍 Coma & Pinstripe Tees: 🤍 Follow My Editor On Twitch: 🤍 Edited by Caleb Furrow This video is sponsored by Skillshare!
In this 2022 GDC session, panelists deconstruct the solo-development journey through the stories of those who choose to follow this path and successfully release their games. Head to GDC Vault (🤍) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Are you working on your own game? Beware these solo development mistakes! Launching your own game is the dream of countless aspiring indie developers - and doing it independent of others is the ultimate achievement. This monumental task has been achieved by many talented devs, but we should note that for every successful solo development cycle, there have been countless others that have crashed and burned. In this video, we will review the main errors that solo devs make. We are Ask Gamedev and these are the 8 biggest solo developer mistakes. ► Check out the community member game of the week - BQM - BlockQuest Maker 🤍 ►Watch 7 Game Design Mistakes to Avoid! 🤍 ►Watch 8 Game Development Mistakes to Avoid! 🤍 ► A New Ask Gamedev Video Every Week! Subscribe ► 🤍 ► Follow us Facebook: 🤍 Instagram: 🤍 Twitter: 🤍 Web: 🤍 ► Check out Ask Gamedev on Discord! Chat about game development in real-time. 🤍 #gamedev #indiedev
Activision spent 500 million dollar on the development and promotion of Destiny. Ubisoft has hundreds of people working on Assassin’s Creed in studios all over the world. But you don’t need a huge amount of resources to make a successful video game. There are amazing examples of games that were made by only one man. We take a look at ten of the best games that were made by a single person. ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ZOOMINGAMES ON SOCIAL MEDIA ► Merchandise - 🤍 ► Twitter - 🤍 ► Facebook - 🤍 ► Instagram - 🤍 ► Discord - 🤍 ► Twitch - 🤍 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ CREDITS Music provided by Epidemic Sound: 🤍
Are you a solo developer working on an indie game in 2020? You may have seen our previous videos discussing top solo developed titles. In this video we are focusing on inspiring single-developer games that are still in development! We thought it would be great to share these titles now, so that you can follow the devs while they make their games. Hopefully these inspiring solo developers can help motivate your own gamedev journey ► Check out more Inspiring Solo Developed Games ► 🤍 ► A New Gamedev Video Every Week! Subscribe ► 🤍 ► Check out the Ask Gamedev Community Member Game of the Week: Rogue Depths by Glitched Studios ► 🤍 ► Check out the games from the list! ► ► Ghost Knight: A Dark Tale by GrimWare Games - 🤍 ► Omno by Studio Inkyfox - 🤍 ► Hokko Life by Wonderscope - 🤍 ► Bright Memory: Infinite by FYQD-Studio - 🤍 ► An Airport for Aliens Currently Run by Dogs by Strange Scaffold - 🤍 ► Way to the Woods by Anthony Tan - 🤍 ► Dead Static Drive by Fanclub - 🤍 ► Tunic by Andrew Shouldice - 🤍 ► About Ask Gamedev We're a group of game industry veterans that make videos on games, the game industry, and more! This channel is for anyone that's interested in video game development. ► Follow us Facebook: 🤍 Instagram: 🤍 Twitter: 🤍 Web: 🤍 ► Check out Ask Gamedev on Discord! Chat about game development in realtime. 🤍 #solodev #indiedev #gamedev
I spent almost 1 Year learning game development in Unity, with no prior experience, and here's the entire progress in 6 minutes! Subscribe for another year! ● Join to get custom emojis and additional perks: 🤍 Have you ever tried liking a video? It's pretty cool. ● Download my Games: 🤍 ● Twitter - 🤍 ● Watch my other videos Giedzilla - I Made Runescape, But It's First Person Shooter 🤍 Giedzilla - I Made Game Using the WORST Program 🤍 Giedzilla - I Made an Ultimate Puzzle Game to Trick You 🤍 Giedzilla - I Turned Them Into a Boss Battles In My Game 🤍 Giedzilla - How I Made 3D RPG Open World Game in Unity 🤍 Giedzilla - How I Made a 2D Game with NO Experience (you can too) 🤍 Giedzilla - How I Made my First Mobile Game in Unity! 🤍 Giedzilla - I Made a Game You Play with your Voice in Unity 🤍 ● Timestamps Coming soon ● Description Almost 1 year ago I started learning game development in Unity. That means I had to learn c#, how to make game assets, and a billion other things. I've made 5 games so far: a 2d hack and slash game, a voice-controlled platformer, a tower builder for androids, a 3d RPG gladiators game, and a 3d puzzle game. How did I do all of that? Well, youtube is full of great game dev videos, and... ok ok, it was brackeys. ● About Digging deep, huh? I am an indie game developer and self-taught(don't know much) programmer and artist. I make videos about games I make in Unity's game engine, drawing game assets, and everything related to games in general. If you are an epic gamer yourself you should join my journey and be a part of it! ● Music Intro song : Blitz - Retro Gaming Version [Royalty Free] Music provided and produced by LonePeakMusic Link : 🤍 Renaissance by Audionautix is licensed under a Creative Commons Attribution 4.0 license. 🤍 Artist: 🤍 #gamedev #unity #giedzilla #makegames #unity3d #rpg
So recently I've talked about why solo dev can suck, but maybe it's for you! Here's why! ► Get 50% off Full Time Game Dev for Black Friday: 🤍 ► Enroll in my FREE 3D course! 🤍 ► Get my 2D Game Kit free: 🤍 ► Learn my secrets to $100,000 as a game dev: 🤍 ► Learn Game Dev (Get 25% off with code LETSGO): 🤍 ► Learn 2D Art (Get 25% off with code LETSGO): 🤍 ► Wishlist "Father": 🤍 ► Edited by: 🤍 ► Follow Thomas on Instagram: 🤍 ► Follow Coder of "Father" Ajay: 🤍 ► Follow "Father" 3D Weapons Creator, Felipe: 🤍 ► Follow "Father" sound designer, Hector! 🤍 ► Play Neversong: 🤍 ► Play Pinstripe on Switch or Steam: 🤍 ► Check out my games: 🤍 ► Ask a question on my subreddit: 🤍 ► My Studio Set-Up: 🤍
Download Core for free: 🤍 Join the GGJ Core Diversifier Challenge: 🤍 Game development is hard, and in this video I'll tell you why. Make sure to watch the first part of this video, "THIS has never been easier", to get the other side of the coin! 🎓Start learning Godot (affiliate link) 🤍 and use coupon "ELIPTIK" to get 10% off! ✨Wishlist Dashpong 🤍 🚪The door problem 🤍 📈Released games on steam 🤍 MUSICS ~~~~~~~~~~~~ Jazzhead - VOiD1 Gaming (🤍) Anthem of Rain - Leave The Country Ketsa - Frieden Maikaih Beats - Chillflow Makaih Beats - Off white Scott Holmes Music - Action Drums SOCIALS ~~~~~~~~~~~~ Help support the channel on Ko-fi: 🤍 Join us on Discord! 🤍 Twitch 🤍 Twitter 🤍 Instagram 🤍 Links 🤍 CHAPTERS ~~~~~~~~~~~~ 00:00 - Intro 00:23 - Core Sponsor 01:43 - Ideas are free 03:17 - Hidden complexity 06:45 - More than making games 10:46 - Conclusion 12:05 - Outro
Should you make games solo? Thanks 🤍Daniel Dionysus for discussing this in part in your dev depression vid. ► Get 50% off Full Time Game Dev for Black Friday: 🤍 Sale's over, but you can still get 35% off! Use promo code LATEJANUARYSALE ► Enroll in my FREE 3D course! 🤍 ► Get my 2D Game Kit free: 🤍 ► Learn my secrets to $100,000 as a game dev: 🤍 ► Learn Game Dev (Get 25% off with code LETSGO): 🤍 ► Learn 2D Art (Get 25% off with code LETSGO): 🤍 ► Wishlist "Father": 🤍 ► Edited by: 🤍 ► Follow Thomas on Instagram: 🤍 ► Follow Coder of "Father" Ajay: 🤍 ► Follow "Father" 3D Weapons Creator, Felipe: 🤍 ► Follow "Father" sound designer, Hector! 🤍 ► Play Neversong: 🤍 ► Play Pinstripe on Switch or Steam: 🤍 ► Check out my games: 🤍 ► Ask a question on my subreddit: 🤍 ► My Studio Set-Up: 🤍
Jonas and Thomas talk about the their experience of releasing games solo versus with a team. - Snip taken from " "Solo Game Dev Sucks" (Chat With Indie Game Developer Jonas Tyroller) " Original video: 🤍 - Music by Chillhop (🤍 The Doppelgangaz - Dialed Up 🤍 - #gamedev #gamedevelopment
Here's the reality of creating indie games for a living and how I am able to successfully pull it off for the decades to follow as a full-time career! WISHLIST MONSTER TRIBE: 🤍 Check Out Helpfull TODAY: 🤍 Help Support By Checking Out Reece's New Pixel Art Course for Beginners: 🤍 SOCIAL LINKS Discord Server: 🤍 Twitter: 🤍 Instagram: 🤍 As a full-time indie game developer / freelance artist I have many jobs. From securing funding for my game during development, picking up contract work for other developers, making youtube videos, securing sponsors, and all the other revenues I have accumulated; this is my step by step guide on how I started and how I am currently garnering a marginal success for myself in the industry of game development. Don't let the myths of game dev stop you from starting your dream job! 0:00 Introduction 1:11 Chapter 1: Where Do I Start? 5:31 Chapter 2: Revenue Stockpiling 13:38 Helpfull 15:14 Confidence is HUGE #devlog #gamedev #indiedev #pixelart #gamemaker #gamedevelopment #gaming #tips #money
How to make games by yourself as a one person development team? ⚔️ Chambers of Devious Design: 🤍 ⚔️ Mortal Glory: 🤍 🧙 Chat on Discord: 🤍 ⭐ Follow me on Twitter: 🤍 💎 Patreon - Support to gain perks: 🤍 Making games alone can be intimidating as there are many skills you need to learn in order to become a successful game developer. In this video I will share a few solo game developer tips that will help you on your quest for indie game success. Game Development with Full Time Job: 🤍 0:00 - Intro 0:25 - Think long-term Financial success with your first indie game is possible, but based on data analysis by Karl Kontus (🤍 & Sergio Garces (🤍 it's not that likely as the average indie game only makes somewhere between $1400 and $4000 during it's lifetime. That is why you should take a long-term view for your gamedev journey. Even if your first game makes no money, you will gain skills and experience you need on your game development career. You will also gain fans for both your game and you as a developer. These fans will make it easier for your next game to succeed as you now already have an existing audience. With the help of cross-marketing, success with a future game can also be shared with an earlier not-so-successful game. The more games you have, the likelier you are to be successful. 2:43 - Visuals-first development style Your game's graphics is what attracts the attention of potential customer and your gameplay is what hooks them. Because of this you should first focus on the visual look of your game. This will enable you to market your game early on and make it easier to gain a following for your game. 4:56 - Actively scope down As you keep developing your game, it's very easy to get tons of ideas for cool features. Maybe they are even easy to add so why not? Well, every added feature increases the complexity of your game and pushes back your release date. As the complexity of your project increases, so does the risk of there being a game-breaking bug or you never actually finishing the game. That's why you should be very critical what you add to the game. Prefer having a tight & fun gameplay loop to make your game fun instead of adding tons of features on top of the loop in order to try and make it fun. Also remember that you can still update your game after release. This way you will get feedback from actual customers and will have a better idea what they would like to see in your game. 5:53 - Don't aim for perfect "Perfect is the enemy of good." It is easy to tunnel vision on something and spend weeks to try and make it perfect. But this can easily lead you to wasting precious time. You can spend weeks perfecting something, but the player might not even notice any different. By aiming for perfection you hit diminishing returns fast; The more time you spend perfecting something, the lower the additional value you actually gain by doing that. That is why you should go with the principle of "good enough". Constantly evaluate if something is good enough. If so, move on to doing something more valuable. Remember: "Done is better than perfect. 8:12 - Embrace learning As an indie developer, you will constantly need to learn new things. There's no way around this. Unless you got deep pockets, you will need to assume many roles: designer, coder, tester, producer, artist, marketer, pr person, entrepreneur, community manager, publisher, etc... But the good news is that you don't actually need to be good at all of these. In fact, in the beginning you can suck at each of these and still succeed. You just need to embrace the mentality of constant learning. Keep doing, keep learning and keep improving!
Support these videos on Patreon: 🤍 Support Project Feline with Merch: 🤍 Join our Discord: 🤍 Developing games sounds like a dream job, but it’s not all fun and games. This devlog episode explores some of the many hardships faced, be it practical or psychological, when working to ship your first game. Like and subscribe for more videos on indie game development! Follow Project Feline Twitter: 🤍 Instagram: 🤍 Facebook: 🤍 Follow Raymond Twitch: 🤍 Twitter: 🤍 Instagram: 🤍 Facebook: 🤍 Raymond's Games Play on Itch: 🤍 Raymond's Art ArtStation: 🤍 DeviantArt: 🤍 Raymond's Music Spotify: 🤍 Apple Music/iTunes: 🤍 YouTube Music: 🤍 Bandcamp: 🤍 SoundCloud: 🤍 DISCLAIMER: Project Feline is in pre-production at the time of recording. Gameplay footage may not represent the final product. For more information, visit the development roadmap: 🤍 Credits Broke For Free – At The Count: 🤍 licensed under CC BY 3.0: 🤍 Broke For Free – Night Owl: , licensed under CC BY 3.0: 🤍 Fascinating Earthbound Objects – Starlight: 🤍 licensed under CC BY-NC-SA 3.0: 🤍 Matthew Palaje & Raymond Cripps – Sky Jump: 🤍 Matthew Palaje, Raymond Cripps & Wenxin Lin – Super Rolla-Bird: 🤍 Featured fan artwork by TheEnsphere Thumbnail featuring fan artwork by andrewmalique, edited by Raymond Cripps Special thanks to Matt and Sanjay for keeping me sane through this ride Copyright © 2021 Raymond Cripps. All rights reserved. Project Feline™ and the Project Feline™ logo are trademarks of Raymond Cripps. All other company and product names, marks and logos are trademarks of the companies with which they are associated. #indiegame #gamedev #devlog
➤ Make 2D Platformers - 🤍 ➤ Make and Sell a Car game easy in Unity - 🤍 ➤ Wishlist my game - 🤍 ➤ Join the community - 🤍 ➤ Support on Patreon - 🤍 Other videos you will like: The True Path to Getting Good: Advice for Dame Devs ➤🤍 A Day of GameDev Chaos | Devlog ➤ 🤍 How Nintendo saved my game from Disaster | Devlog ➤ 🤍 Subscribe for Unity and game dev tutorials 🤍 #gamedev #motivation
Thanks for watching my video! If you are interested in taking a deeper dive into the Godot game engine you can buy my 1-bit Godot Course at this link: 🤍 Check out my Patreon: 🤍 Follow me on Twitch for GameDev livestreams: 🤍 Twitter: 🤍 Facebook: 🤍 Thank you all so much for your support!
In this 2019 GDC session, Certain Affinity's Richard Vogel discusses his observations of what it's like working in the games industry for over 20 years and the most important soft skills needed for success. Register for GDC: 🤍 Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Start your first indie game right! Here are 5 tips I've learned as a full time dev. ► Get 50% off Full Time Game Dev for Black Friday: 🤍 ► Enroll in my FREE 3D course! 🤍 ► Get my 2D Game Kit free: 🤍 ► Learn my secrets to $100,000 as a game dev: 🤍 ► Learn Game Dev (Get 25% off with code LETSGAMEDEV): 🤍 ► Learn 2D Art (Get 25% off with code LETSGO): 🤍 ► Thumbnail art from Firewatch: 🤍 ► Wishlist "Father": 🤍 ► Edited by: 🤍 ► Follow Thomas on Instagram: 🤍 ► Follow Coder of "Father" Ajay: 🤍 ► Follow "Father" 3D Weapons Creator, Felipe: 🤍 ► Follow "Father" sound designer, Hector! 🤍 ► Play Neversong: 🤍 ► Play Pinstripe on Switch or Steam: 🤍 ► Check out my games: 🤍 ► Ask a question on my subreddit: 🤍 ► My Studio Set-Up: 🤍 Publisher resources: ► How to get money from publishers with just a demo: 🤍 ► Why publishers: 🤍
This is the story of how I struggled becoming a game developer. I always thought I needed a team or a company in order to succeed. Things turned out very differently than I expected. Steam Store page: 🤍 Join the community Discord! 🤍 Official Trailer: 🤍 Master Indie Twitter: 🤍 To try out the new experimental features in these videos: Right click on Jet Island in your Steam library, Properties, Betas tab, select "testing" from the drop-down list. My name is Eric Tereshinski (Master Indie) and I'm the developer of Jet Island. Jet Island is a VR game about speed, skill, awesome jumps, and super epic boss battles! Explore a huge open world and reach heights unlike anything else you've ever experienced before! #GameDev #VR
The biggest game dev sin that everyone commits is a beginner game dev mistake that you must avoid. Definitely in the top 5 most common solo dev mistakes. ➡️ Patreon - 🤍 ➡️ Twitter - 🤍 #DanielDionysus #GameDev #GameDevelopment
Checkout Roll on Steam here: 🤍 Checkout my Patreon page here: 🤍 If I learned anything from watching other indie game devlogs, it's that talking about how much money you made is algorithm rocket fuel. In this video, I walk you through the process of How I Made $100k On My First Indie Game. This is the first game I've ever released, and I'll show you exactly how much money I made and hopefully you can learn something from my experience. Roll is an ultra relaxing score attack deckbuilder with dice! Destress with the soothing sounds and minimalistic environment of Roll. The game is plain and simple on its face, but a countless number of upgrades and procedural generation add a sneaky depth of strategy that will have you coming back again and again. Drink Juice. Roll Dice. Get Dopamine. I'll see you losers on the leaderboards. SEO: How I Made $100k On My First Indie Game devlog, indie devlog, satisfying, most satisfying game, satisfying game, unity devlog, indie game, unity game, game dev, indie dev, solo dev, indie game devlog, game development, unity game dev, unity, game developer, how to make games, dev, gamedev, development log, making a game, first game, game dev journey, game vlog, developer, make a video game, log, game, dev log, solo, how to make a video game, gamedevelopment, indie development, indiegame, game devlog video, pixel art, game art, making a video game #devlog #steamgame #gamedev
Going solo is hard. But can you actually make it as a solo developer? I share my thoughts on why sometimes solo isn't the best route. 67 Tips for Game Developers: 🤍 Serious about success in game development? Wanna make indie games that ROCK?! Join Underground ELITE: 🤍 * FOLLOW ME: * Twitter: 🤍 * FOLLOW GDU: * Blog: 🤍 Twitter: 🤍 Facebook: 🤍 Discord: 🤍 If you are an indie developer and you are looking for a fantastic community and help to refine, manage, and market your game, join us! 🤍
The first 1,000 people to use the link will get a 1 month free trial of Skillshare: 🤍 s o c i a l s ☕ Discord: 🤍 Twitch: 🤍 Instagram: 🤍 business inquiries: michael🤍rainysun.day s u p p o r t 👏 BuyMeACoffee: 🤍 programmer merch: 🤍 Join the club: 🤍 my book list (affiliate): 🤍 g e a r (affiliates) 🖥️ Keyboard: 🤍 Mouse: 🤍 Monitors: 🤍 Chair: 🤍 Desk: 🤍 Mic: 🤍 Camera: 🤍 gear store: 🤍 d e s c r i p t i o n 🔥 This video is sponsored by Skillshare. Chapters : 00:00 - intro 01:00 - Indie Game 1 01:35 - Indie Game 2 02:12 - Indie Game 3 02:54 - Indie Game 4 03:36 - Indie Game 5 04:41 - Indie Game 6 05:54 - Skillshare 06:49 - conclusion All resources I used: 🤍 Clips used: Stardew Valley Trailer: 🤍 Eric Barone Interview: 🤍 Iconoclasts Trailer: 🤍 Joakim Sandberg Interview: 🤍 Cave Story Trailer: 🤍 Daisuke Amaya Interview: 🤍 Undertale Switch Trailer: 🤍 Undertale Release Trailer: 🤍 Toby Fox Interview: 🤍 Roller Coaster Tycoon Deluxe Trailer: 🤍 Roller Coaster Tycoon Noclip Documentary: 🤍 Roller Coaster Classic Trailer: 🤍 Chris Sawyer Interview: 🤍 Minecraft Trailer: 🤍 Minecraft Live Trailer: 🤍 Notch Forbes Interview: 🤍 Markus Persson Interview: 🤍 If you are interested in game development, consider checking out my devlogs: 🤍 As an indie game developer, you often here the negative news that most indie games don't really make a sustainable amount of income. While this may not be the priority for everyone, I think its still nice to see that all of your game development work is paying off in some way. Despite the reputation, there are some indie games and solo indie game developers and game designers that have achieved unparalleled levels of success. So I think its beneficial to hear some of those game dev stories for a bit of inspiraton! Here are some of the most successful indie games developed by one person! First is the indie darling Stardew Valley developed by Eric Barone (aka Concerned Ape) and released in 2016. Stardew Valley has sold over 20 million copies by 2022 which can come in at nearly $30 million. The next hit indie game by a single person is Iconoclasts, solo developed by Joakim Sandberg and released in 2018. Iconoclasts has an estimated revenue of $1.3 million dollars with almost 85,000 units sold. Cave Story was completely solo developed by Daisuke Amaya and released in 2004. Its difficult to determine exactly how many copies have been sold over the years, but Cave Story was eventually re-released as Cave Story+ on Steam and has sold an estimated 590,000 units on Steam alone. Similar to Stardew Valley, another indie darling is Undertale, developed by Toby Fox with art done by Temmie Chang, and released in 2015. As of October 2020, Undertale has made an estimated $26 million on Steam PC Sales alone Coming to one of the most impressive feats of pure engineering is the original Roller Coaster Tycoon released in 1999, by game developer Chris Sawyer. The popular toy company Hasbro became the publisher of Roller Coaster Tycoon and Sawyer made an estimated $30 million off the royalties. Lastly, arguably the most successful indie game developed by a single person is Minecraft. Developed by Markus Persson aka Notch and released in 2011. As of 2022, Mark Persson has an estimated networth of 1.3 billion dollars according to Forbes. Comment down below your favorite indie games! #devlog #gamedev #indiegame c r e d i t s 🎵 Cloudchord, Smile High, Teddy Roxpin - Sirens 🤍 Middle School - Chop City 🤍 Animal Crossing Music rights to Nintendo d i s c l a i m e r I do not claim to own any or all of the pictures/footage that may be shown in this video. All of my opinions are entirely my own and do not represent any company I work for or am affiliated with. Any financial topics discussed are not financial advice. Channel produced by Rainy Sunday LLC.
In this video I explain the most important skill you need as a Game Dev. ➤ Wishlist my game -🤍 ➤ Support on Patreon - 🤍 ➤ Make 2D Platformers - 🤍 ➤ Make and Sell a Car game easy in Unity - 🤍 ➤ Join the community - 🤍 Other videos you will like: No Zero Days - The Path to GameDev Glory ➤🤍 The True Path to Getting Good: Advice for Game Devs ➤🤍 A Day of GameDev Chaos | Devlog ➤ 🤍 How Nintendo saved my game from Disaster | Devlog ➤ 🤍 Subscribe for Unity and game dev tutorials 🤍 #gamedev #motivation
This is the first video in a possible series which goes into detail about the development of my first major game, Cloudscape. I'm a solo indie game developer and this is my journey. Follow the Kickstarter to be notified when it launches! 🤍 Follow me on Twitter: 🤍 Wishlist the game on Steam: 🤍 Join the Discord and chat directly with me: 🤍 Thanks for watching!
Sign up to Thomas's Full Time Game Dev Course and the first 100 people get 25% OFF: 🤍 I hope you enjoy this look back at my first 365 days working as an indie game developer. I wanted to share a lot of advice, thoughts, and experiences that I learned during this first year that may help anyone else interested in pursuing this as a hobby or profession! I have been using Unreal Engine 4 to create my sci fi FPS game: Arcadian Rift, however this video will cover more general topics that are not specific to any game engine. In the video I cover topics such as getting started, learning the software, advice on development, and how to stay motivated and focused! MUSIC USED: TheFatRat Denny Schneidemesser Epidemic Sound GAME FOOTAGE: Horizon Zero Dawn Genshin Impact Team Fortress 2 The Design of Subnautica 🤍 Stress-Free Game Development: Powering Up Your Studio With DevOps 🤍 WISHLIST My Steam Game: Arcadian Rift: 🤍 SUPPORT Me on Patreon: 🤍 FOLLOW ME on Twitter: 🤍
wishlist please: 🤍 This is a typical day in my life as a solo game developer working on my own RTS/RPG/City-Builder Game. 'Kratoria' is an upcoming RTS game with RPG and Roguelike elements. The whole development will be covered on this channel. Discord: 🤍
My name is David and I make games for a living... which blows my mind, since I'm horrible at coding and I'm self-taught with art/design. In this mini-documentary, I go through my life and explain how I got here. I hope it inspires you to start, finish, and market your game—because trust me, it's worth it. Check out the official Game Dev Unlocked website, and sign up for the official newsletter to receive a 270 MB asset pack full of game dev goodies! 🤍 Song credit: “Highest Name” by Generdyn. Take your films to the next level with music from Musicbed. Sign up for a free account to listen for yourself: 🤍 Credits (used with permission): archjoe, Edward256, LMHPoly, Chris Zabriskie
In this Devlog we will look at what the hardest thing about game development is, and what we can do to overcome it. I have been writing an FPS game in unity for the past two months. In this time I have learnt so much that I don't think one video could possible cover it all. But as an overview - I have looked at character control, artificial intelligence, animations, 3d modelling and texturing and much more. Through these past two months I have faced many challenges, and I have been forced to continue learning an researching, which is honestly one of the best things about game development. One could say that any of the above items are the hardest thing about game development, however, I would say that none of these things are too difficult for somebody to learn. Especially not with all of the resources that are available out there right now. So - use your time carefully, as managing your time, and using it effectively, is definitely the hardest thing about game development. Is game development hard? No - no it's not. It just takes time to learn everything that you need to know to put a decent game together. #gamedevelopment #Unity3d Stock footage credits: 🤍 Video by Pavel Danilyuk: 🤍 Video by Darlene Alderson: 🤍 Video by cottonbro: 🤍 Video by Tima Miroshnichenko: 🤍 Subscribe: 🤍 Twitter: 🤍
► Get 50% off Full Time Game Dev for Black Friday: 🤍 ► Enroll in my FREE 3D course! 🤍 ► Get my 2D Game Kit Free: 🤍 ► Learn my secrets to $100,000 as a game dev: 🤍 ► Thumbnail art by Kinseviing (Alba Hijano): 🤍 ► Learn Game Dev (Get 25% off with code LETSGO): 🤍 ► Learn 2D Art (Get 25% off with code LETSGO): 🤍 ► Wishlist "Father": 🤍 ► Edited by: 🤍 ► Follow Thomas on Instagram: 🤍 ► Follow Coder of "Father" Ajay: 🤍 ► Follow "Father" 3D Weapons Creator, Felipe: 🤍 ► Follow "Father" sound designer, Hector! 🤍 ► Play Neversong: 🤍 ► Play Pinstripe on Switch or Steam: 🤍 ► Check out my games: 🤍 ► Ask a question on my subreddit: 🤍 ► My Studio Set-Up: 🤍 Chapters: Intro 00:00 I Made Constant Changes 00:30 Free Goodies 01:43 Too Many Tasks 02:13 Constant Disappointment 3:03 It Doesn't Have To Be This Hard 4:00 What "Solo" Really Means 4:59 Going Full Time Indie 6:00 Conclusion 7:20
★ Subscribe To iDentity Games! ★ 🤍 Heres the link to Lost Relic Games “Blood & Mead” 🤍 👇🏽Follow iDentity Games!👇🏽 Twitter ➟ 🤍 ⇩ Join Our Community ⇩ Discord ➟ 🤍 Become a Patron to support me! 🤍 For business inquiries contact iDentityRebels🤍gmail.com iDentity Rebels is an Online Open World RPG Shooter accompanied by a captivating story. Filled with an array of encounters ranging from Terrifying to Heroic! TM & Copyright B RIGHTEOUS PRODUCTIONS, LLC. All rights reserved An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. #identityrebels #solodev #unrealengine5
In this video I wanted to share my own experience of developing my very first game for iOS and Android, and also tell about my budgets and my revenues. I hope it will help to get some ideas about mobile game development. As an example I use my game - Ailment. Ailment - Android/iOS pixel-art style mobile game. The game available on: GooglePlay: 🤍 AppStore: 🤍 Steam: 🤍
Hello. I'm Takuya Matsuyama from Japan! In this video, I talk about my life being as a solo developer. Hope you enjoy! ▶ Inkdrop - Markdown note-taking app 🤍 Follow me online here: ▶ Discord community 🤍 ▶ Twitter(English) 🤍 ▶ Twitter(日本語) 🤍 ▶ Instagram 🤍 ▶ Medium Blog 🤍 ▶ DEV blog 🤍 ▶ GitHub 🤍 ▶ Subscribe Newsletter 🤍 Credits: ▶ BGM: Epidemic Sound 🤍 #indiedev #smallbusiness #solopreneur
Use my link 🤍 and check out the first chapter of any DataCamp course for FREE to unlock new career opportunities and become data fluent today! Game dev artists I recommend: 🤍 🤍 s o c i a l s ☕ Discord: 🤍 Instagram: 🤍 Twitch: 🤍 Twitter: 🤍 business inquiries: michael🤍rainysun.day s u p p o r t 👏 BuyMeACoffee: 🤍 programmer merch: 🤍 Join the club: 🤍 my book list (affiliate): 🤍 g e a r (affiliates) 🖥️ Keyboard: 🤍 Mouse: 🤍 Monitors: 🤍 Chair: 🤍 Desk: 🤍 Mic: 🤍 Camera: 🤍 gear store: 🤍 d e s c r i p t i o n 🔥 Chapters: 00:00 - intro 00:41 - how I got into game dev 01:14 - choosing a game engine 01:38 - the struggle with side projects 03:10 - my experience with Unity 06:00 - other problems and my game dev experience 07:51 - should you try game dev? 08:01 - do I recommend Unity? 08:29 - how do you learn? 09:01 - staying consistent? 09:35 - has game dev ruined the magic? 10:00 - outro Checkout my other devlogs: Building My Dream Game Devlog 1: 🤍 My Indie RPG Has Problems Devlog 2: 🤍 Developing My Indie RPG is Confusing Devlog 3: 🤍 Gods and Spells in My Indie RPG Devlog 4: 🤍 Other videos used: Unity 5 2D Platformer: 🤍 Halo Infinite Campaign Launch Trailer: 🤍 A little over 3 months ago I decided to try game development for the first time. In the past, I never really was interested in game dev or game design. I've always loved playing video games, but I was hesitant to try game development as I thought it might ruin the magic of video games overall. This video is less of a devlog, and more of a reflection on my experience developing a game so far. But the inevitable YouTube algorithm started to recommend game dev channels, and I was hooked. To start off, I had to decide on a game engine. Some popular game engines are Unity, Unreal, Godot, Gamemaker, Construct, and RPGMaker. I really like C# as a programming language, and many of the tutorials I began watching were using Unity, so I felt Unity was a solid initial choice. I also decided to focus on developing a 2D game similar to Stardew Valley, because I thought making a 3D game may be a little more complex than my free time would support. One thing I usually struggle with when it comes to software engineering side projects, is that I start a lot of projects, but I don't finish a lot of projects (mostly due to waning interest). I didn't want that to happen with game development, so I decided to only work on it when I want to. To hopefully avoid burnout, and not make game dev and design feel like a chore or job. Creating art for game development is also a hurdle. I've tried pixel art and let me tell you, it did not go well. Therefore I decided to pay and support really talented pixel artists, instead of dreading creating terrible looking sprites. You can find the link to their itch pages above! Overall, game development has been the most fun software engineering side project I've ever worked on. Indie game dev is more satisfying as its very visual and tangible (similar to web dev). And in general, I recommend anyone interested in game development or game design, at least try it out. I think Unity is a great engine, but there are a lot of other engines out there to try as well. And remember, if you are doing this for fun, don't make it another job (unless you want to)! #gamedev #softwareengineering #devlog This video was sponsored by Datacamp. c r e d i t s 🎵 Blue Wednesday - Middle School 🤍 Blue Wednesday, Shopan - Home Court 🤍 Aviino - Jasmine 🤍 oddfish - Toddle 🤍 Cloudchord, Smile High, Teddy Roxpin - Sirens 🤍 d i s c l a i m e r I do not claim to own any or all of the pictures/footage that may be shown in this video. All of my opinions are entirely my own and do not represent any company I work for or am affiliated with. Any financial topics discussed are not financial advice.
I use Unity's terrain tools to hand-craft a world for my RPG game about witches called Mana Valley. ► Unity Terrain Editor on Unity Learn: 🤍 ► Download Unity 3D: 🤍 Before I felt super confident in sculpting the terrain I felt like I needed to get better performance, so I also covert my project to the Universal Rendering Pipeline (URP). You can wishlist Mana Valley on steam here: 🤍 ► Socials Discord: 🤍 Twitter: 🤍 My games: 🤍 For more educational content on video game development, unity tutorials, and c# programming don't forget to subscribe! This game uses the Unity game engine combined with the asset Game Creator 2 commonly referred to as unity gc2. This is an indie game devlog, the team is currently composed of a single solo dev. ► Credits Procedural Worlds - Pegasus Catsoft Works - Game Creator 2 Catsoft Works - Inventory 2 (GC2 module) Catsoft Works - Stats 2 (GC2 module) Demigiant - DOTween Pro Haon - Novice Witch Suriyun - Turnipa Monqo studios - Repsonsive pressure plates ATART - ATART Casual Wizard Pack Tidal Flask Studios - Fantastic - Interior Pack Raygeas - Suntail - Stylized Fantasy Village Raygeas - AZURE Nature Polymorphfx - Magic Spells FX Pack Steven Craeynest - 3D Speed Lines WOW Sound - RPG Magic Sound Effect Ciathyza - Gridbox Prototype Material Chris Nolet - Quick Outline Sound effects from Zelda link to the past //about I'm a licensed architect who somehow made his way into becoming an indie game developer. Before starting this journey I literally had no experience with Unity, c#, coding, or programming. Now I share fun (and hopefully funny) videos about what I'm working on via this devlog / devblog. Checkout some of my other videos! AIA - Adding FLIGHT to my DREAM Game 🤍 AIA - Building My DREAM Game 🤍 AIA - I made a game that makes people FALL in LOVE 🤍 AIA - How I Win EVERY Game Jam 🤍 AIA - No Modern Videogame Has This Technology... So I Made It. 🤍 AIA - I accidentally Made Dani's Game 🤍 My specs: Graphics card - RTX3090 Mic - Shure sm7b Boom Arm - Rhode PSA1 Mixer - Go XLR Other related videos: Brackeyes - How to make Terrain in Unity! 🤍 Unity - How to build beautiful landscapes in Unity using Terrain Tools | Tutorial 🤍 Thomas Brush - Gorgeous terrain is SUPER EASY (Unity Tutorial) 🤍 UGuruz - Crysis Scene Breakdown and HDRP Terrain in Unity 🤍
Share my 7 year journey as we look at how a hugely ambitious but successful game is created by a solo indie dev, from the first concepts to the early access release on Steam. It's been a long and at times difficult process, filled with many obstacles and breakthroughs. The development of Sapiens has changed my life. I've learned so much and grown both as a developer and a person. But there is still a lot of work to do, and I'm looking forward to leading Sapiens to its full potential, through Early Access and beyond. Sapiens is available now on Steam: 🤍 Thanks again to everyone who has helped along the way. Here is a link to ThinMatrix's channel, as mentioned in the video: 🤍 This video contains music from the original Sapiens Soundtrack by John Konsolakis, 🤍 Some other music tracks in this video are created by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License 🤍 Sapiens website: 🤍 Follow on twitter: 🤍playsapiens and 🤍majicDave Sapiens Discord 🤍 Developer website: 🤍
Is the indie game dev career too risky? Let's chat! ► Get 50% off Full Time Game Dev for Black Friday: 🤍 ► The FTGD Black Friday sale has expired, but you can still get 35% my massive game dev course with code BLACKFRIDAYLATE on checkout: 🤍 ► Enroll in my FREE 3D course! 🤍 ► Get my 2D Game Kit free: 🤍 ► Learn my secrets to $100,000 as a game dev: 🤍 ► Learn 2D Art (Get 25% off with code LETSGO): 🤍 ► Wishlist "Father": 🤍 ► Edited by: 🤍 ► Follow Thomas on Instagram: 🤍 ► Follow Coder of "Father" Ajay: 🤍 ► Follow "Father" 3D Weapons Creator, Felipe: 🤍 ► Follow "Father" sound designer, Hector! 🤍 ► Play Neversong: 🤍 ► Play Pinstripe on Switch or Steam: 🤍 ► Check out my games: 🤍 ► Ask a question on my subreddit: 🤍 ► My Studio Set-Up: 🤍
I am making my first turn-based strategy game as solo developer. In this video, I will share some thoughts about the feedback from the community about the game and trailer. - Is your game unique? - Why do I make games as solo developer? - How to keep being motivated? - Quick updates If you are interested in indie game development, this video may interest you. Don't forget to leave a comment and give me a LIKE if you want to see more videos. Add the game to wishlist: 🤍 YOUR SUPPORT IS IMPORTANT FOR ME! DON'T FORGET TO LIKE AND COMMENT! -More updates- ➤Subscribe: 🤍 ➤Discord - 🤍 - Some other useful videos- Solo Game Developer Tips (1 YEAR on YouTube) 🤍 How to Start Indie Game Development (with a full-time job) 🤍 Dungeon Slayer Trailer | Solo Indie 🤍 5 Top Signs of Inexperienced Programmer (not just new starters) 🤍 How to Be Productive as a Software Engineer | My Secrets to Get More Done! 🤍 -Credit- Picture - 🤍 Song: Ikson - Lights (Vlog No Copyright Music) Music promoted by Vlog No Copyright Music. Video Link: 🤍 ➤Wishlist - 🤍 ➤Subscribe - 🤍 ➤Discord - 🤍 ➤Patreon - 🤍 ➤Reddit - 🤍 ➤Twitter - 🤍 ➤Facebook - 🤍
Starting with just 1 person, see how I've made Len's Island in the past 2 years using Unity 3D. Wishlist Len's Island on Steam: 🤍 Join Len's Island Development Discord: 🤍 Music provided by Artlist.io 🤍 Game theme by: 🤍 Instagram : 🤍 Twitter : 🤍 My Website : 🤍 Behance : 🤍 Julian Ball / Flow Graphics